Saturday, May 4, 2013

Brody´s Ghost video - part III

Here are the links for the other posts in the Brody´s Ghost video series:


It´s time to add some other characters into the video. The first one is called Soku and he is supposed to be quick. So I think it´s logical for him to arrive first and very fast. And that means not too many frames. The plan is for Soku to simply fall (jump into the scene) from above, as indicated on the picture below.


The samurai ghost Kagemura will not move at all in the rest of the video, so it´s enough to copy him to every frame as a foreground. In this case, I wanted the ghost Soku to arrive really quickly, which means I only drew 7 frames and his pose doesn´t change much during the fall (which is quite unrealistic, but the movement is too quick, nobody would notice anyway). There´s not so much to tell about this one, because it is quite a dull linear movement.

The second character was much more interesting. It´s a huge one called Kyo. Again, he will jump into the scene, but this time, it´ll be a little different. This character will end standing on all four limbs (just like a gorilla would). The fall will be a little more complicated. I think it might look natural and good, if Kyo is landing on the ground with his arms up (drags the arms behind in a way). So, the legs hit the ground first and then the arms follow and land a little later.


As you can see, the first picture I drew already has legs of Kyo on the screen. The previoous part (falling to the position of the first frame above) will be rendered on computer, because I didn´t want to waste paper on that.

I´ve drawn 17 frames (the top one on picture above being frame number one, the bottom one was number 17), only to find out, that the timing was wrong. If I play all the 17 frames, the fall is too slow. It doesn´t work because this character is supposed to be heavy (well, he´s still a ghost, but he should act as if he was heavy, it looks more natural). The fall that is too slow is on the video below. It´s the 17 frames played at 25 frames per second speed (every drawing is shown for 0.04 seconds, except for the last one).


It´s quite easy to solve such a problem. I just won´t use all the frames I´ve drawn (which is a shame, but it needs to be done). So, I´ve eliminated six of them and you can see the result of the same scene done only in 11 frames below. The frame speed is the same.




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